LEARNING THE PIECE VALUES FOR THREE CHESS VARIANTS
نویسندگان
چکیده
منابع مشابه
Learning the Piece Values for Three Chess Variants
A set of experiments for learning the values of chess pieces is described for the popular chess variants Crazyhouse Chess, Suicide Chess, and Atomic Chess. We follow an established methodology that relies on reinforcement learning from self-games. We attempt to learn piece values and the piecesquare tables for three chess variants. The piece values arrived at, are quite different from those of ...
متن کاملLearning of Piece Values for Chess Variants
In this paper we describe a set of experiments for learning a the values of chess pieces for the popular chess variants crazyhouse, suicide, and atomic chess. We follow an established methodology that relies on reinforcement learning from self-games to learn piece values and piece-square tables for these chess variants. The learned piece values are quite different from those of standard chess, ...
متن کاملChessVision: Chess Board and Piece Recognition
This paper details a method to take an image of a chess board and output a reconstructed computer representation of the board through board and piece recognition. Though techniques for board recognition have been thoroughly explored in the past, especially in relation to chessboard calibration, previous works on piece recognition often focus on non-robust segmentation procedures that rely heavi...
متن کاملChess Revision: Acquiring the Rules of Chess Variants through FOL Theory Revision from Examples
The game of chess has been a major testbed for research in artificial intelligence, since it requires focus on intelligent reasoning. Particularly, several challenges arise to machine learning systems when inducing a model describing legal moves of the chess, including the collection of the examples, the learning of a model correctly representing the official rules of the game, covering all the...
متن کاملPlays, Values, Analysis and The Complexity of Chinese Chess
Chinese Chess (Xiangqi) and Backgammon evolved from an ancient Chinese game called Liubo that was invented some 3,500 years ago [10, pp. 3–11]. Like Liubo, Xiangqi consists of one king, five pawns, and several higher order pieces, and the game is decided by capturing the opponent’s king. Unlike in Liubo, the moves of Xiangqi are not determined by the roll of dice. The dice part of the game even...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: ICGA Journal
سال: 2008
ISSN: 1389-6911,2468-2438
DOI: 10.3233/icg-2008-31403